@article{896, author = {Joseph Kehoe, Joseph Morris}, title = {Adapting Synchronous Parallielism to AI Scripting in Games}, journal = {Journal of Intelligent Computing}, year = {2012}, volume = {3}, number = {2}, doi = {}, url = {http://www.dline.info/jic/fulltext/v3n2/1.pdf}, abstract = {Scripting is used extensively in game development for the implementation of AI based behaviors. Game scripting languages have not, as yet, benefited from the move to multicore architectures. We propose a synchronous model of concurrency particular to game AI scripting that allows game scripting languages to fully utilize multicore processors. The next steps in developing this model further are discussed.}, }