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<record>
  <title>Adapting Synchronous Parallielism to AI Scripting in Games</title>
  <journal>Journal of Intelligent Computing</journal>
  <author>Joseph Kehoe, Joseph Morris</author>
  <volume>3</volume>
  <issue>2</issue>
  <year>2012</year>
  <doi></doi>
  <url>http://www.dline.info/jic/fulltext/v3n2/1.pdf</url>
  <abstract>Scripting is used extensively in game development for the implementation of AI based behaviors. Game scripting languages have not, as yet, benefited from the move to multicore architectures. We propose a synchronous model of concurrency particular to game AI scripting that allows game scripting languages to fully utilize multicore processors. The next steps in developing this model further are discussed.</abstract>
</record>
