Adapting Synchronous Parallielism to AI Scripting in Games
Joseph Kehoe, Joseph Morris
Journal of Intelligent Computing, Vol. 3, No. 2, 2012.
DOI: 
Link: http://www.dline.info/jic/fulltext/v3n2/1.pdf
Abstract:
Scripting is used extensively in game development for the implementation of AI based behaviors. Game scripting languages have not, as yet, benefited from the move to multicore architectures. We propose a synchronous model of concurrency particular to game AI scripting that allows game scripting languages to fully utilize multicore processors. The next steps in developing this model further are discussed.