A GOAP Architecture for Emergency Evaluation in Serious Games
Cesar Garcia-Garcia, Laura Torres-Lopez, Victor Larios-Rosillo, Herve Luga
Journal of Intelligent Computing, Vol. 3, No. 2, 2012.
DOI: 
Link: http://www.dline.info/jic/fulltext/v3n2/3.pdf
Abstract:
This work presents the current development of a Goal- Oriented Action Planning Architecture to be used in the DVRMedia2 Framework AI Engine. The purpose of this research is to model complex behaviours to be used for massive simulations, with thousands of virtual characters acting in a congruent manner in emergency situations, where first responders and civilian popula- tion could be senzibilized and trained.