Home| Contact Us| New Journals| Browse Journals| Journal Prices| For Authors|

Print ISSN: 0976-4143
Online ISSN:
0976-4151


  About JISR
  DLINE Portal Home
Home
Aims & Scope
Editorial Board
Current Issue
Next Issue
Previous Issue
Sample Issue
Upcoming Conferences
Self-archiving policy
Alert Services
Be a Reviewer
Publisher
Paper Submission
Subscription
Contact us
 
  How To Order
  Order Online
Price Information
Request for Complimentary
Print Copy
 
  For Authors
  Guidelines for Contributors
Online Submission
Call for Papers
Author Rights
 
 
RELATED JOURNALS
Journal of Digital Information Management (JDIM)
International Journal of Computational Linguistics Research (IJCL)
International Journal of Web Application (IJWA)

 

 
Journal of Information Security Research

A Model to Increase Password Security in Online Personal Profiles And Accounts
Miloš Kostic, Igor Saveljic
Faculty of Information Technology Belgrade Metropolitan University Tadeuša Košcuška63, 11000 Belgrade, Serbia
Abstract: In contemporary culture, individuals increasingly need to manage an ever-expanding array of personal profiles and online accounts. Yet, the level of understanding about the importance of strong password security continues to be a major weakness in cybersecurity. Despite the availability of various tools for password protection, the necessity of teaching users and expanding their awareness about the significance of password strength and the associated cybersecurity threats cannot be overstated. Moreover, the popularity of gamification as a method for teaching and overcoming obstacles across various areas, particularly those linked to motivation and focus, has increased recently. This paper delves into the idea of a two-dimensional game where participants confront specific challenges designed to replace outdated, weak passwords with new, more robust ones while navigating to avoid losing access to multiple platforms. The game’s addition of time limitations and simulated cyber threats enhances the educational experience. It highlights the critical nature of the subject, illustrating the potential of gamification in boosting awareness about password security.
Keywords: Gamification, Security Awareness, Games-based-Learning, Human-Centered Cybersecurity A Model to Increase Password Security in Online Personal Profiles And Accounts
DOI:https://doi.org/10.6025/jisr/2024/15/2/72-79
Full_Text   PDF 1,60 MB   Download:   10  times
References:

[1] Shepherd, L. A., Archibald, J., Ferguson, R. I. (2013). Perception of risky security behaviour by users: Survey of current approaches. In Human Aspects of Information Security, Privacy, and Trust: First International Conference, HAS 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings 1 (pp. 176-185). Springer.

[2] Pfleeger, S. L., Caputo, D. D. (2012). Leveraging behavioral science to mitigate cyber security risk. Computers & Security, 31, 597-611.

[3] Cohen, S., Nutt, W., Sagiv, Y. (2007). Deciding equivalences among conjunctive aggregate queries. Journal of the ACM (JACM), 54, 5-es.

[4] Stanton, J. M., Stam, K. R., Mastrangelo, P., Jolton, J. (2005). Analysis of end user security behaviors. Computers & Security, 24, 124-133.

[5] Carnavalet, X. D. C. D., Mannan, M. (2015). A large-scale evaluation of high-impact password strength meters. ACM Transactions on Information and System Security (TISSEC), 18, 1-32.

[6] Scholefield, S., Shepherd, L. A. (2019). Gamification techniques for raising cyber security awareness. In HCI for Cybersecurity, Privacy and Trust: First International Conference, HCI-CPT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings 21 (pp. 191-203). Springer.

[7] Fink, G., Best, D., Manz, D., Popovsky, V., Endicott-Popovsky, B. (2013). Gamification for measuring cyber security situational awareness. In Foundations of Augmented Cognition: 7th International Conference, AC 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings 7 (pp. 656-665). Springer.

[8] Rieff, I. (2018). Systematically applying gamification to cyber security awareness trainings.


Home | Aim & Scope | Editorial Board | Author Guidelines | Publisher | Subscription | Previous Issue | Contact Us |Upcoming Conferences|Sample Issues|Library Recommendation Form|

 

Copyright © 2011 dline.info